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Kindly Beast Inc.
Showdown Bandit: Episode 1 was my first professional level design work. I learned a lot about workflow and working together with various disciplines to bring a project together.
The game consists of a large number of "Rooms" that the player can move between to explore, fight enemies, and interact with puzzles.
I was responsible for the design and implementation of these rooms, including using scripts and triggers to create additional gameplay moments. I also created and lit the environment with an eye towards creating a spooky and creepy atmosphere.
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