Ubisoft NEXT Competition
This was a two part submission for the 2021 Ubisoft NEXT competition. For the first phase, I was provided with a goal (meet a contact), a genre (FPS), and some requirements (design must accommodate aggressive, stealthy, and pacifist playstyles).
I was tasked with supplying a detailed Mission Design Document outlining those specs. Detailed below is a experimental lab setting with multiple play paths that encourage different play styles or the mixing there of.
I was then chosen to advance to the second phase that required a fully scripted and blocked out level with an added feature of our own design. This was built in Unreal and utilized a modular kit and some of my own blueprint scripts.