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Animal Heist

This was my final Capstone project done for my Game Development program at Algonquin College. I acted both as the Project Lead and as one of the Level Designers for our team. 

I was responsible for the introductory/tutorial mission that taught the player the necessary controls and introduced them to the mechanics of the game. This required both close work with the game designers and programmers in order to stay on top of the changes and iterations of the GDD and TDD.

 

One of Several Iterations of the Tutorial Level
LevelMap.PNG
Level Screenshots
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